![]() ![]() These tasks are usually straightforward, including killing a certain number of enemies with a specific action. New transformations are opened up by gaining EXP, which is achieved by completing quests. But that's not all, as each lifeform you morph into will embody different powers, such as the rat's ability to poison its foes, which will chip away at their health over time. ![]() Initially, the first changeable form available is a rodent rat later down the line, you can unlock other forms, and they're pretty diverse, ranging from a protein-shake looking bodybuilder to a sinister necromancer. In a way, the action resembles Diablo, but the combat focuses on the shapeshifting mechanic. You'll be devoting a lot of time crawling through numerous dungeons to advance further into the story, as this is how you obtain the magical gemstones. On the whole, the satire humour lands nicely, but it doesn't have any real moments of crying out loud in hysterics like watching a sitcom series. This is generally due to good reason, as many of the characters are somewhat erratic, like Nostramagus's obnoxious apprentice, as he often erupts in a fit of rage accusing you of being involved in the disappearance of his master. The protagonist often reinforces this, as they will usually frown and show their apathy when confronted with a ridiculous situation. Nobody Saves the World is saturated with dark humour. With their newly acquired powers, they start their journey to gather the magical gemstones to solve the land's mysteries. The pale humanoid acquires Nostramagus's magic wand, which bestows the ability to shapeshift into different entities. Shortly after, they discover a strange calamity now plagues the land, and the highly revered wizard Nostramagus, who would often help in scenarios like this, has gone missing. Figuring out which build will work best is incredibly satisfying.The plot follows a hollowed-eye character who wakes up with amnesia and can't remember anything about themselves they are essentially a nobody. The various modifiers made me appreciate the breadth of customization and experimentation for every form. Puzzling out solutions to survive through trial and error was fun since I had the right tools at my disposal I just had to find which ones to use. For instance, one dungeon modifies damage from any attack to deal 9,999. You’ll usually be forced to build something special to clear them. However, there’s a catch-every dungeon sports a dangerous modifier, which often upset my preferred loadout. These castles, beached sea creatures, UFOs, and corporate office buildings each house a few floors of monsters to slay. The most fun and challenging action unfolds within the dungeons. One of my favorite concoctions involves the Magician, who already swarms baddies with rabbits and tigers, and equipping him with an attack that infects enemies who join my army as zombies upon death. It forces me to switch up my strategy, sometimes at the cost of combat effectiveness, though it always teaches me a neat combo to use down the road. I love how many quests rely on equipping non-native abilities. Abilities from any form can be slotted in to be used by another, enabling an enjoyably deep system of mixing skills to mold the perfect dungeon slaying creature. It’s not afraid to tread well into goofy and mildly disturbing territory. Some character forms at Nobody’s disposal wield more traditional weapons like swords and bows, while others use streams of lighting, tears from a slug, or a swift kick from a horse. Nobody’s top-down, hack-and-slash gameplay reminds me of an amalgamation of a classic 2D The Legend of Zelda and The Binding of Isaac. However, those are relegated to unsatisfying gold sinks from vendors. While constantly filling progress bars feeds a primal dopamine drip, I wish there were additional passive abilities or stat boosts as rewards to some of these activities. Unfortunately, those rewards are the same for any side missions I picked up from NPCs, making most quests feel like just another drop in the XP bucket. Every quest grants precious experience along with stars, a currency used only to unlock the five legendary dungeons. ![]() Nobody Saves the World’s progression hinges on the constant loop of completing these quests.
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